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Week 3

This week the actors have been working on getting the scenes 'up on their feet'. This is a term actors and directors use to describe the process of physically acting a scene rather than simply reading the text or improvising around it. This process also helps actors explore the relationships between the characters. You can listen to the initial impressions of the characters from the cast on the interviews page, as well as watch director Bill Buckhurst talk about the relationship between Iago and Othello.

This week for the creative brief, we would like you to design costumes for Othello. Read through our interview with the designer below, then why not have a go at the creative brief on the right.

The actors have also started work on choreographing the fight scenes in the play. Check out the photos below to see the action from the rehearsal room.

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Brief: Costume

Our wardrobe team have been asked to create the costumes for Othello. To do this they were given a costume brief by the designer. Why not have a go at following our brief and designing your own costume? To help you out, here are 5 top tips for designing a costume:

1 .Be open initially to lots of different options, but remember you will need to focus in on specific ideas related to the character you are designing for. This could be to do with their age, gender, background, shape, height etc.

2. Don’t be afraid to reuse bits of old costume you’ve created in the past or have seen - but remember you’ll also need to think about how characters relate to each other and so view them not only as individuals but as a company.

3.The shape of a costume can be as important as the materials you use - something with good lines and fit can also signify an expensive outfit.

4.You need to make sure your drawing is really clear so that someone could actually make it. To help with this you should include notes describing what materials you will use and any other details.

5. Sometimes you might not be able to say everything about a character through their clothes - think about what accessories you could add to help with your character’s identity.

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